Eventually i'd like to have the scenario and these uniques working together. Some unique units/improvements/buildings have marginal (if any) value in this scenario due to religion/culture/goodie huts being disabled. They have been placed to enable gameplay and be indicative of the faction's region rather than precise historical size or location. City placement is in no way meant to be historically accurate. Play until you feel you're happy with it! most win conditions are disabled, and until i find a better way to disable wonders you will be unable to conquer the Songhai (Gao). This mod was designed mostly as a 'sandbox' style scenario. Culture (except for one or two predetermined policies) Research (may include a modified research tree in the future) Enable Gold trading within your own Civ and nerf foreign gold trade to simulate 'treasure fleets' Find a better solution for removing World Wonders than giving them all to an inaccessable civ (Songhai) You WILL have to trade or expand aggressively to secure all luxury resources to enable your empire to grow to it's fullest extent. In order to promote trade and expansion all resoources have been placed regionally. Starting happiness is more or less neutral for all civs. They will have to work fast to drive the european invaders from their shores and may even have to side with one of them to help defeat another. The American Civs (Aztec, Inca, Maya, Iroquois and Shoshone) start with a number of smaller, less developed cities and half a dozen or so of their unique units. They will have to rely on trade routes to quickly establish themselves in the New World. The European Civs (England, Spain, France, Portugal and the Netherlands) begin with a single large and developed city, a ship, a settler, a worker and a musketman (or equivalent). Inspired by the Colonization of take offshoot series of games, you take charge of one of 5 european or 5 american civilizations during the early days of American colonization. This is the (hopefully now working) updated version of my Colonization mod for Civ V.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |